params = {
repeatCount: 0,
autoReverse: false,
+ animationRequired: false,
...params,
};
actor.save_easing_state();
+ const animationRequired = params.animationRequired;
+ delete params.animationRequired;
+
if (params.duration !== undefined)
- actor.set_easing_duration(params.duration);
+ actor.set_easing_duration(params.duration, {animationRequired});
delete params.duration;
if (params.delay !== undefined)
- actor.set_easing_delay(params.delay);
+ actor.set_easing_delay(params.delay, {animationRequired});
delete params.delay;
const repeatCount = params.repeatCount;
params = {
repeatCount: 0,
autoReverse: false,
+ animationRequired: false,
...params,
};
params.progress_mode = params.mode;
delete params.mode;
+ const animationRequired = params.animationRequired;
+ delete params.animationRequired;
+
if (params.duration)
- params.duration = adjustAnimationTime(params.duration);
+ params.duration = adjustAnimationTime(params.duration, {animationRequired});
let duration = Math.floor(params.duration || 0);
if (params.delay)
- params.delay = adjustAnimationTime(params.delay);
+ params.delay = adjustAnimationTime(params.delay, {animationRequired});
const repeatCount = params.repeatCount;
delete params.repeatCount;
_patchLayoutClass(Clutter.BoxLayout, {spacing: 'spacing'});
const origSetEasingDuration = Clutter.Actor.prototype.set_easing_duration;
-Clutter.Actor.prototype.set_easing_duration = function (msecs) {
- origSetEasingDuration.call(this, adjustAnimationTime(msecs));
+Clutter.Actor.prototype.set_easing_duration = function (msecs, params = {}) {
+ origSetEasingDuration.call(this, adjustAnimationTime(msecs, params));
};
const origSetEasingDelay = Clutter.Actor.prototype.set_easing_delay;
-Clutter.Actor.prototype.set_easing_delay = function (msecs) {
- origSetEasingDelay.call(this, adjustAnimationTime(msecs));
+Clutter.Actor.prototype.set_easing_delay = function (msecs, params = {}) {
+ origSetEasingDelay.call(this, adjustAnimationTime(msecs, params));
};
Clutter.Actor.prototype.ease = function (props) {